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NosFarm: An Unfinished Clientless Administration Panel for Nostale

NosFarm: An Unfinished Clientless Administration Panel for Nostale


Nostale
NosFarm: An Unfinished Clientless Administration Panel for Nostale

NosFarm is a project I started to simplify and automate the management of multiple Nostale accounts in a clientless way. While development is now paused, I want to share the core ideas behind the project, the structure, and the challenges I faced along the journey.


NosFarm job exemple


Project Overview

NosFarm was designed as an admin panel which would allow you to control and monitor several Nostale accounts simultaneously, directly from a centralized interface. The goal was to manage connected accounts with customizable “jobs,” each defining specific automated behaviors.


Application Architecture

The application is split into multiple service layers to organize features and responsibilities:

Service Layer 1

  • CaptchaSrv: Stores the Gameforge captcha and allows users to submit solutions.
  • CountrySrv: Manages supported countries and their flags.
  • IdentitySrv: Handles the identification required to connect to Gameforge accounts (blackbox).
  • PluginSrv: Manages user control plugins for the client.
  • ProviderAuthSrv: Handles connecting, creating, and deleting Gameforge accounts.
  • ProviderSrv: Generates Gameforge authentication tokens required for Nostale login.

Service Layer 2

  • ClientSrv (IClient): Handles clientless control of an individual Nostale account.
  • FarmSrv (IFarm): Manages multiple IClient instances via user-supplied control plugins.

Automation: Plugins & State Machines

NosFarm leverages the Nodify library to build a flexible StateMachine for controlling each client through a system of pluggable “nodes.”

Example Plugins

  • DefaultNodesPlugin: Provides essential nodes like EntryPoint, WorldSelection, and Endpoint.
  • WalkPlugin: Contains the Walk node (not implemented yet).

These plugins allow users to craft decision trees that automate complex behaviors:

  • EntryPoint manages the Nostale account login.
  • WorldSelection connects an account to a server and a specific channel.

Project Status and Drawbacks

NosFarm is currently abandoned due to technical limitations and changing priorities:

  • Hardcoded Paths: There are several file paths (database, plugins directory, logs, etc.) that must be adapted for the project to work on a new environment.
  • Incomplete Features: Some plugins or nodes, like Walk, remain unimplemented.

Conclusion

The ultimate goal of NosFarm was to enable centralized, automated, and simultaneous management of multiple Nostale accounts, with every account running a dedicated “job” describing its behavior.

Even though the project is on hold, I believe it provides a valuable base for those interested in game automation or multi-account management systems. Its modular approach and early implementation concepts could serve as inspiration or foundation for similar projects.

Feel free to contribute or ask questions on the GitHub repository!

This post is licensed under CC BY 4.0 by the author.